

This meant all healing was reserved for the tank. Instead of giving a healing window every 20 seconds, Loatheb only allowed you to cast a single beneficial spell every 60 seconds. At 5 minutes this became every 15 seconds. Inevitable doom was cast 2 minutes into the encounter, then every 30 seconds.

Instead was poison aura, dealing damage to any player within 5 yards. Loatheb removed curses on himself every few seconds. The 'dance' phase was roughly twice as fast, getting hit was an instakill, ended in a different section of the platform. Instead of increasing cast times, Heigan constantly did an AoE mana burn on all players within 20 yards. Teleported groups of five players into the tunnel past the dance studio who had to run back to the main room, tentacles in the tunnel cast mind flay to snare players while maggots moved slowly and melee'd for roughly 5,000 on cloth (enough to one shot). Trash to Heigan was a quickly respawning gauntlet. Not an encounter change, but extremely limited AoE threat in vanilla greatly increased this encounter's difficulty. Missed curse instantly killed all players near the affected player. Noth cursed 50% of the raid instead of 25%. Important because Noth's blink reset all threat. Not an encounter change, but only one heal over time effect could be on the tank at a time, for the entire raid, significantly changing how the encounter was approached. The tank had to survive 8 seconds of being stunned by Web Wrap with no healing, up from 4 seconds at 80. Tanking the swarm was not an option as the tank would be hit for triple his maximum health by the end, kiting (and getting zero stacks of locust swarm while kiting to avoid daze) was essential. Anub'rekhan's run speed was faster so a hunter with aspect of the pack was required for locust swarm. Mechanic changes that were different at 60 What about mechanics you ask? Not even considering that many mechanics were negligible at 80 because of how undertuned it was. So raiders' hp from 60-80 increased about 500%, the boss damage went up only a very small amount. (original) At 60 3250 aoe on people with ~4,000 hp. Kel'Thuzad's frostbolt volley, 5500 aoe on people with 20,000 hp. (original) At 60 1300 nature damage stack on tanks with ~9,000 hp. Anub'Rekhan's locust swarm 1300 nature damage stack on tanks with ~35,000 hp. (original) At 60 4,000 damage a second on people with ~4,000 hp. Lady Blaumeux's void zone 3,000 damage every second on people with 20,000 hp. (original) At 60 2,000 damage every 2 seconds on people with ~4,000 hp. Faerlina's rain of fire 2,500 damage every 2 seconds on people with 20,000 hp. So the bosses in Wrath should've had literally triple the HP to be tuned the same. That's like doing the boss with a 66% health reduction.
#SYNCTERM VS MYTHIC BBS FULL#
To be tuned the same as 60 Kel"Thuzad 80 should have 17.5 million Hp in his last phase, and that's not even taking into account that due to the tank being mind controlled you had to full stop dps with chains coming. Kel'Thuzad in his last phase at 60 had 1.75 million Hp. Kel'Thuzad in his last phase at 80 has 5.84 million Hp. Looking at old screenshots of mine, early in Wrath people were doing around 4,000-6,000 DPS on Patchwerk easily beating the six minute enrage.įactoring out tanks for the moment (who do more damage relative to dps at 80 actually), with 21 dps in your 40-man patchwerk raid and 16 dps in your 25-man raid your dps are doing about 10 times as much damage at 80 as 60. 4.2 million hp, 360 seconds, 11666 raid dps. Let's take a very geared guild that could comfortably beat Patchwerk's enrage at 60, killing him in six minutes when the berserk is 7.
