

This method of levelling the character is what I love about Diablo 2 the most, and its great the developers of Torchlight 2 retain the sense of replay-ability for every class allowing the player to experiment with new and radically different builds.

There’s a very limited respect option that allows for trying out various skills though, so there’s no “Oh-shit” moments when you select the skills wrongly. This allows for a great degree of customisation as one tries to create a character that suits his/her playstyle the most. The character progression and levelling is a classic lovable formula, since you get to level the skill and attribute points ala’ Diablo 2 style. To add to the fun, phase beasts appear at random, opening up a portal upon killing to another area with fun optional mission objectives like “Protect the crystal” or “Destroy the spider nests) to give a varied taste should one gets tired off slashing and bashing their way to a boss. Champions monsters are aplenty with higher damage and hit points (usually with an unique characteristic) and bosses always present at the end of a quest to show you their dangerous and powerful moves. The monsters can be tough in Veteran and Elite difficulties, and often one must be quick in their feet to avoid dying an untimely death for their character. Torchlight 2 offers a very smart world design that have different environments with different sets of monsters as a constant challenge. That is not to say that the game is a mindless grind fest. (This is probably the expression when one receives a powerful loot…and please do not play Torchlight till one becomes like him) These random rewards are part of gaming psychology the prospect of winning is always out there, and one is willing to battle loads and loads of monsters to get that one little “my preccciooouuussss” Like in Diablo, these drops are colour coded, and your heart always would skip a beat with you receive a powerful rare gold one (signifying a Unique item). Beautiful as the game is, your eyes have little time to wander as you scan across the landscape for treasure chests and randomised drops that always leaves you tantalising for more and more delicious orgasmic loot. Graphics and sound-wise, Torchlight 2 nailed it with its bright and colourful cartoonish visuals with a touch of eeriness from the zither as background music, which is hauntingly familiar from the old Diablo 2 main character page. You have chests that are monsters (Mimic), urns that contains monsters, monsters flying into the fray (bats or what not), undead emerging from the ground, the list goes on and it is just pure smashing and exploding fun as your character slashes, burn, blast their way through zillions of them.

Just seconds into the gameplay, one is thrown into the tried-and-tested formula of killing dozens of monsters emerging from everywhere. Held by a paper-thin storyline, the game makes it clear that it doesn’t want you to care about its story it wants your soul and your every thought devoted into the character and its gameplay.

Therefore, it is a mad rush of euphoria and nostalgia when one opens Torchlight 2 and gets into the gameplay.
TORCHLIGHT 2 PHASE BEAST CHALLENGE PC
I have recently taken a few days off my PS3 console to explore PC games, and I stumbled into Torchlight 2 which proves to be one of the best buys I have for PC games in years.įor all those people who loved Diablo 2, Torchlight series hits all the sweet notes. This is not surprising as Runic Games were founded by Travis Baldree (lead developer of the MMORPG Mythos) and former high level executives of the Blizzard North team who developed Diablo: Max Schaefer, Erich Schaefer and Peter Hu.Runic Games rose from the ashes of Flagship Studios in 2008 due to financial trouble and Flagship Studies was formed by pissed-off Blizzard North management following a dispute with the parent company.
